MATE

MULTIDIMENTIONAL ANALYTICAL TRAINING IN EDUCATION

Progress

Jan Przewoźnik

This article was prepared for MATE Project:

http://www.mchess.eu/index.php/en/about-cat/cat-project.html

Nicholas Carr talks about shallow mind in the cypher era; Manfred Spitzer pay attention to the Digitale Demenz. These are the real challenges in a modern cognitive psychology.

I have been developing a method of broadening and deepening our thinking processes for years – by controlling the nine important indicators (see for example Jan Przewoźnik: Myśl – Działaj – Zwyciężaj! Psychologia szachów w praktyce. Gorzów Wielkopolski 2003, 2011). The method is based on Adriaan de Groot’s methodology (Adriaan de Groot: Thought and Choice in Chess. The Hague 1965).

When you decide what to do in A VERY IMPORTANT SITUATION you may ask yourself some adequate questions, for example:

M – The total number of all „moves” considered in the decision tree: How much data do I have? How much data do I need?

N – The number of successive fresh starts in decision tree („branches” in decision tree): How do I find out how much data I have left?

A – The number of different options considered: Do I really explore the situation and problem broadly enough? Did I define the problem too narrowly? Did I define the problem too broadly?

Dmax – The longest variation (how far the subject is able to foresee consequences): Did I predict the consequences far enough? How far am I able to foresee the possible consequences?

nn – The number of successive changes in solving options: Is my process of thinking structured in a good order?

Pmax – The reinvestigations of the option which was mostly considered (Pmax): Am I able to concentrate enough on the best option?

Pser – The longest immediate reinvestigations of the option (it’s the measure of concentration): Am I able to concentrate enough on one option at one moment?

W – The value of the option being chosen: How much is my solution worth?

T – The thinking time: How much was my solving time really worth?

And do not choose your wife or husband with the method, please. Follow your heart.

* * *

The skill of counting variations is one basis in chess development. Another one is looking for “chunks”.

More information you may find here:

http://www.janprzewoznik.pl/testy/mapa01.php

http://www.janprzewoznik.pl/artykuly/percepcja_w_szachach.php

http://www.janprzewoznik.pl/artykuly/szachy_idee_2013_01.php

* * *

Dear Reader! Now let’s come to the practice. Analyse, please, the Garry Kasparov’s best and “immortal” game:

http://view.chessbase.com/cbreader/2017/11/27/Game858747093.html

Compare your analyses here:

Garri Kasparow (w sotrudnicziestwie z Dmitrijem Plisieckim):

Moj szachmatnyj put. 1993-2005. Tom 3, s. 226-230. Ripoł Klasik, Moskwa 2014.

If the task is a tough nut to crack, you will have another one. Just simply mate in one. White to move. 😊

Good luck in exploring your reality broadly and deeply enough!

Finally, do not forget to see the unconscious mind as having a wisdom of its own that should be also honored.

Jan

   

 

The international Erasmus + KA2 project "Multidimensional Analytical Training in Education" (MATE), where scientists of the Faculty of Informatics (Vytautas Magnus University), together with neuroscientists, psychologists and educators from the University of Economics and Innovation (Poland), the University of Laguna (Spain) and the University of Alicante (Spain) investigate how the chess play effects to the children learning and cognitive development, was presented to Lithuanian educators. The presentation was done by dr. J. Kasperiuniene at the plenary session.

Participants of the discussion forum "Advancement and Innovation in Education: How It Promotes Successful Learning", organized by the Faculty of Social Sciences (Vytautas Magnus University ) were interested in virtual and augmented reality-based solutions in education, human-computer interfaces, and the social impact of the breaking innovations. More than 150 teachers from all around the Lithuania took part in Forum discussions. In this Forum, representatives of the Department of General Education of the Ministry of Education and Science, Republic Lithuania, presented the measures of the state program. Teachers and experts in general education shared their experiences. Forum participants discussed innovations in the educational process.

 

Chess in schools in Lithuania

From school year 2017/2018 in forty Lithuanian schools all around the country (Telsiai, Jonava, Utena, Siauliai, Alytus, Panevezys, Rokiskis, Vilnius, Kaunas and other regions) pupil start learning chess play in formal classes. This is a start of the new pilot project implemented by the Lithuanian Chess Federation ttp://www.chessfed.lt/ together with publishing house "Šviesa" http://www.sviesa.lt/ . This initiative is a part of the project called "Chess in schools" what is very popular in other EU countries.

More info (in Lithuanian) in various media channels:

http://www.sviesa.lt/node/15115

http://lzinios.lt/lzinios/Svietimas/pradinukai-kimba-i-sachmatus/255045/

On 18.11.2017, Dr. Monika Baryła-Matejczuk, an expert in MATE project and Magda Janiak - coordinator of the project, took part in the 13th Chess Championship of Chełm District, organized in the Public Primary School in Bialopole.

The tournament began with a presentation MATE: "Multidimensional Analytical Training in Education” with the aim to present project aims, products and plan for cooperation with schools, teachers, chess trainers as well as young chess players within testing and implementing the MATE tool.

The organizers of the tournament were representatives of sport clubs, public school and local/regional administration: Sport Club "Astra" Leśniowice, District Office in Chełm, Leśniowice Commune, Białopole Commune, Communal Culture Center in Bialopole.

There were 48 competitors from Poland and Ukraine participating in the tournament.

The competition was held in the Swiss order: 7 rounds with a 15 minute per participant within categories: junior up to 12 years, juniors and juniors under 18, open and the best woman. Mr Edward Chowra was the chess arbiter of the tournament.

Moe information on the organizers’ websites:

http://www.lesniowice.lubelskie.pl/2017/aktualnosci/ee118.html

http://bialopole.eu/index.php/1838-szachowy-turniej-niepodleglosci-ziemi-chelmskiej

 

The ALTA conference aimed to be an opportunity to gather European educational actors, from policy makers to practitioners to researchers. At ALTA’2017 scholars from many EU countries presented their research, projects and discussed their experiences in the field of e-Learning methodologies, educational projects, innovations and new technologies applied to education and research. More than 150 scholars and practitioners, teachers and educators from Lithuania and other EU countries took participated and shared their research at conference plenary and workshop sessions.

On the 16th of November 2017 J. Kasperiuniene from Vytautas Magnus University presented MATE project at international scientific-practical conference ALTA2017 “Advanced learning technologies. Smart education” live and poster sessions. Conference participants were interested in serious game application to primary school education, virtual and augmented reality solutions. They were interested how the project results would be implemented to formal school education.

Conference plenary sessions had live broadcast. Conference video recording here http://www.ndma.lt/alta2017/en/broadcasting

Conference photos here https://photos.app.goo.gl/gpyWwrKSXig55JrN2

 

On September 2017 experts from University of La Laguna presented MATE project to Adriana Salazar which is an expert of chess at school in Bogota, Columbia.

Ms Salazar have been working in a chess at school program in Bogota for at least 10 years with nice results. The result of this meeting is the cooperation agreement and participation of Ms Adriana Salazar and children from 8 to 11 years with different level of chess from Bogota in testing phase of MATE online tool.

 

 WSEI as the leader of this part of the work has prepared 500 chess and cognitive stimuli. In the Laboratory of Experimental Psychology WSEI is continuing research involving children 10-13 to select the most effective chess and cognitive stimuli. Currently about 30 children are involved in the study. Chess stimuli are based on tasks such as finding a mate in one go, finding winning combinations, and so on.

During research, data from EEG and Eye-Tracker data is collected from children who perform a variety of tasks. Participation in research is only possible after informed consent of the legal guardian. The results will help you choose the most optimal and best tasks for the final version of the online tool.

 

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