The MATE Project (MULTIDIMENSIONAL ANALYTICAL TRAINING in EDUCATION) is a European Commission funded project through Erasmus+ Grant that aims to prepare a set of stimulus and then to select best ones for online tool (chess and cognitive skills testing and training games) addressed to school students aged 10-13 who want to learn and play chess, cognitive games and therefore to think broader and deeper. We plan to analyze eye tracking and EEG P300 potentials as chunk recognition indicators. The MATE Project is developed in co-operation with WSEI University from Lublin (Poland), University of Alicante (Spain), La Laguna University (Spain) and VMU University from Kaunas (Lithuania). The Methods used are Psychometric Tests, Cognitive Assessment, Eye Tracking, P300 Event-Related Potential, Vienna Test System. It is a 3-year lasting project that started in September 2016.
Why we'd like you to pay attention to our Project:
MATE relates to chess and we use chess game in this Research Project because we believe the study method for the thinking processes could be extrapolated to daily situations. And what is even more important, may be used as a training tool, broadening and deepening decision-maker’s perspectives.
During Chess trainings we can count the total number of all "moves” considered in the decision tree (M), the number of successive new starts in decision tree ("branches” in decision tree – N), the number of different options considered (A), the longest variation (Dmax – how far the subject is able to foresee consequences), the number of successive changes in solving options (nn), reinvestigations of the option which was mostly considered (Pmax), the longest immediate reinvestigations of the option (Pser – it’s the measurement of the concentration), the value of the option being chosen (W) and the thinking time (Time).
For more details see: http://www.janprzewoznik.pl/testy/mapa01.php
The main reason I emphasize on the decision tree and its nine parameters, is application of the method. We can teach decision-makers in such a way, that they will be able to broaden their horizons and also lengthen the depth of possibilities in decision tree. In summary, they may be more effective in processing data!
For example, I used to ask chess players boys:
- If you want to arrange a meeting with a girl, what do you do?
BOY: I invite her somewhere.
BOY: Cinema, pub...
- Where else could you suggest? (And they sometimes find an "unusual” possibility)
BOY: I ask her about the place she prefers!
This is broadening the decision tree in social situation!
The second important skill is recognizing patterns in complex situations. It is very important especially in cyber era - T-Bomb, Tera-Bomb has exploded. In chess such recognition is explored within "Chunking" Theory.
Coming to conclusions, Nicholas Carr wrote a book named as "What the Internet Is Doing to Our Brains". His observations are rather pessimistic. Young people, involved in multitasking activities are not able to concentrate enough, to search for deeper meaning when facing problems. Therefore it is time for the development of a cognitive-oriented Psychology to undertake new research and actions in modern, digital era. Right thinking is still valuable. The method of nine parameters and chunking theory in chess may be fruitful.